The Gnomon Workshop – Environment Creation for VR using Photogrammetry [ENG]

Опубликовал alex
1-04-2018, 09:38
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The Gnomon Workshop – Environment Creation for VR using Photogrammetry [ENG]

Учебный видео курс: Environment Creation for VR using Photogrammetry


Оригинальное описание (ENG):

In this Workshop, Guilherme Rambelli shows, step-by-step, his workflow to process and set-up an environment captured using Photogrammetry for VR in Unity Engine. First Guilherme shows how to pre-process images using DNG Converter and create a color profile using ColorChecker Passport. Once that is done, the images are taken to Adobe Lightroom for treatment and rendered out for Photogrammetry. Using Reality Capture, the images are processed to generate a high-resolution asset that will work as a source to create the low poly version of the environment used in Unity 3D Engine. After that, a cleanup pass of the data and retopology is handled within ZBrush and Maya, with the textures then baked in Xnormal. Finally, a project in Unity is set up, where the virtual reality viewer will be able to navigate and explore the photogrammetry environment captured and processed throughout this tutorial. The entire execution focuses on a high-quality scene that is developed within a realistic production schedule.

MP4 1920x1080 | 2ч 50мин | ENG | +файлы проекта | 9.95 GB


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Aleks_Lex пишет:
Спасибо за помощь!
alex
alex пишет:
Приветствую! Вот тут все есть - https://gfx-hub.net/tutorial/3895-cubebrush-hero-anatomy-en-vol-4-the-body-1.html
Aleks_Lex пишет:
Здравствуйте, перезалейте 5 архив пожалуйста, не найден.
alex
alex пишет:
Вот тут свежая версия -