Unity Asset – Obi Cloth

Опубликовал alex
24-03-2017, 10:28
2 351
0
Unity Asset – Obi Cloth


Unity Asset | Obi Cloth | Advanced Cloth Simulation v3.0.1

Requires Unity 5.5.1 or higher.
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.

It is available for Windows, Mac, iOS and Android, more platforms to come.

Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x

Features

- Support for skinned meshes: unified solution for character clothing and regular cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- In-editor simulation preview.
- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don´t ever leave Unity when authoring cloth.
- Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
- Supports all standard Unity colliders.
- Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
- Automatic camera culling.
- Easily extensible and modular architecture.

Asset Link: _http://www.assetstore.unity3d.com/en/#!/content/81333
Формат: .unitypackage
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alex
alex пишет:
Вот тут качайте - https://gfx-hub.net/tutorial/614-pluralsight-unity-navigation-fundamentals.html
caxa пишет:
Ссылки не работают. Автор, пожалуйста, кинь ссылку на файлы проекта к курсу.
KRS пишет:
KRS пишет:
Nitroflare Please!