Unity Asset – Alloy Physical Shader Framework 3.2

Опубликовал alex
19-11-2016, 11:34
2 083
0
Unity Asset – Alloy Physical Shader Framework 3.2


Alloy Physical Shader Framework 3.2 – система PBR (физически точных) шейдеров для игрового движка Unity.

Оригинальное описание (ENG):

Requires Unity 5.0.1 or higher.
Version 3.3 Now including Deferred Character, Transmission, Decal, and SpeedTree Shaders

Alloy Physical Shader Framework 3 is the most powerful, extensible, and complete set of physically-based shaders for Unity 5. Designed for the optimal balance of feature set, clean workflow, and flexibility, Alloy is ready to help you hit that 'AAA' feel.

Rebuilt from the ground-up for Unity 5, Alloy 3 expands the variant-count from dozens to hundreds of thousands. With our new custom inspector, you can seamlessly add and remove features you need with a single click.

Togglable Shader Property Groups:
- Parallax/POM
- AO2
- Detail Mapping
- Decal Mapping
- TeamColor Mask
- Emission
- Rim Emission
- VFX Dissolve

Shaders Include:
- Core
- 4-Splat Terrain
- Pre-Integrated Skin
- Parallax Eye
- Anisotropic Hair
- Deferred-Compatible Carpaint
- Refractive Glass
- Oriented Blend
- Weighted Blend
- SSS Transmission
- VFX Transition
- Full Particle Shader Set
- With variants as needed of each!
Формат: .unitypackage
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alex
alex пишет:
Вот тут качайте - https://gfx-hub.net/tutorial/614-pluralsight-unity-navigation-fundamentals.html
caxa пишет:
Ссылки не работают. Автор, пожалуйста, кинь ссылку на файлы проекта к курсу.
KRS пишет:
KRS пишет:
Nitroflare Please!